Bullet Hell

‘Bullet Hell’ is a third person shooter – without the shooter. Made as part of a two week Game Jam during my degree, this game sees you play as a bullet, zipping around an office building to take out bad guys. The player can slow down time and angle the bullet’s ricochets to hit all the enemies in the quickest time.

DOOM

A level design created in google SketchUp, this project gave me an insight into how designers and artists must work together. The design was featured in SketchUp’s Best of Blocktober 2019.

Clockdown

A third-person platformer based around stopping time made in UE4, made as part of my university degree in which I make a new working level prototype every two weeks. This has taught me how to streamline an idea and make it work in a short time span.

Hack & /

Made in 48 hours as part of Global Game Jam 2020, ‘Hack & /’ is a puzzle platformer about fixing an infected computer.